Should you report Lou?
Only if you want her story. Reporting her pays her bounty and starts a run of visits that includes two endings; not reporting her ends her story after one visit.
Probably Stolen Lou only has a story if you report her the first time she comes in. Leave her alone and she buys her "fun stuff", walks out and never returns. Report her and you collect her bounty, but she breaks out and starts playing games with you, and two of those games can end your run. Her bomb is a fake and never goes off; the real danger is her box of toys and the debt she says you owe her.
For what the game is and every guide we publish, start at the Probably Stolen guide hub. Lou's place among the other story characters is on the Probably Stolen characters page.
| Field | Value |
|---|---|
| Who she is | A Black Market figure on the Wanted List who calls you "Nutrifruit". Source: In-game text. |
| First visit | On a morning when money is tight, some time after you buy a Business Permit. Source: The game code. |
| If you don't report her | She shops once and never comes back. Source: The game code. |
| If you report her | You get her bounty; she escapes and starts a run of visits. Source: In-game text; the game code. |
| Her bomb | A fake. It never explodes. Source: In-game text; the game code. |
| Her box of toys | Take anything out of it and she blows up your shop. Source: In-game text; the game code. |
| Her debt | 1,500 Credits' worth of weapons, ammo and meds. Paying far too little also blows up your shop. Source: In-game text; the game code. |
| Can you shoot her? | No. Source: The game code. |
Lou turns up on a morning when you are short of money, some time after you buy your Business Permit. "My name's Lou, pleased to meet ya." She needs things to help a "guest" of hers "chat" with her: a pipe, a kitchen knife or a cleaver, or tools such as a plasma cutter or a screwdriver. Then she adds, "I am sure you know better than calling Security on me."
| Your choice | What happens | Lou's story |
|---|---|---|
| Don't report her | She buys what she came for and leaves | Ends. She never comes back |
| Report her | Security takes her away and you collect her 1,500-Credit bounty | Starts. She escapes and returns |
Her first visit happens only once, and she is not one of the wanted customers the game picks at random, so if you let her go there is no second chance to report her. You report her the same way as any wanted customer; the alarm and the Wanted List are explained on the Security and Wanted List page. Reporting Lou doesn't lower your Black Market reputation.
Reporting her is the only way to see her story, and it carries two ways to lose your run. If you want neither the bounty nor the risk, let her go.
When Security comes for her, Lou laughs: "The brig's ain't gonna hold me for long." She is right. Her visits after that come in this order:
Each of these is covered below.
No. The item she hides is an Armed Plastic Explosive: "This is what Lou planted. According to the timer, it will explode at midnight. You'd better disarm it." In the game files it never explodes. Overnight it turns into a Fake Plastic Explosive, "This is the bomb Lou planted, but it looks like there's no actual payload inside." If you find it before then and use it, that only disarms it.
Armed Plastic Explosive You can search your storage if you like, but you don't have to. On her next visit she only asks how you liked the "bomb".
On the box visit she hands you Lou's Box of Toys, "a repurposed evidence locker from the Security Department. Better not touch anything inside." Her warning is plainer: "You'd better not touch anything inside, or else."
Lou's Box of Toys
Old Republic Orders Inside are tools and blades, the kind she shopped for on her first visit, and a paper called Old Republic Orders. They are addressed to "Emergency Response Team Leader Lou" and tell her to start the self-destruct sequence of the research ship Icarus and to let no survivor escape. When she comes back for the box, what she finds decides what happens:
| What you did | What Lou says | Result |
|---|---|---|
| Left it closed | "You didn't even take a peek?" | Nothing. She praises you |
| Opened it and looked | "Somebody took a little peek inside my box, didn't they?" | Nothing. She lets it go |
| Took something out, or the box is no longer in your shop | "I told you not to touch my toys, Nutrifruit." | She leaves a real bomb and your run ends |
So the rule is simple: keep the box in your shop and put back anything you take out before she returns. Don't sell the box or its contents.
When Lou comes to collect, she asks for her "new toys", 1,500 Credits' worth of weapons, ammo and meds, and warns, "I borrowed every scanner Security owns." Put items on the counter one at a time; she takes weapons, firearms, melee weapons, ammunition and medical items at their agreed value. In the game files those items are marked "Donation", so she doesn't pay you for them. When you have nothing more to give, pick [That's All I Have].
Two of the game's endings belong to Lou, and both are called Bombed:
The rest of the game's endings are in our guide to Probably Stolen's losing endings.
To be safe at collection, start stocking weapons, ammo and meds after the inspection visit, and keep cash in the register on the day she returns. Once you settle up, she says goodbye: "Well, it was fun playing with you. See you again someday, maybe." Soon after, the paper runs "High-Ranking Visiting Admiral Assassinated!": a blonde woman in a stolen Security uniform shot a visiting Republic admiral near the docking bays and escaped.
No. In the public build none of Lou's visits can be shot, so the only ways out of her story are not reporting her in the first place or seeing it through to the end.
This page doesn't show the amount the shop screen displays when you hand Lou a "Donation". On the open beta branch, patch notes of November 1, 4 and 5, 2026 make the debt depend on difficulty (500 Credits on Cozy up to 1,500 on Challenge), have Lou collect her box the day after she leaves it, add a Republic agent who asks you to deal with her, let you shoot most story characters and further adjust Lou's encounters. None of those are in the public build this page describes. We will update this page when they reach the public build.
Only if you want her story. Reporting her pays her bounty and starts a run of visits that includes two endings; not reporting her ends her story after one visit.
No. The Armed Plastic Explosive she hides turns into a Fake Plastic Explosive overnight and never explodes.
Yes, looking inside is safe. Taking anything out, or not having the box in your shop when she returns, makes her leave a real bomb and ends your run.
Either something was missing from her box of toys, or you paid far too little of the debt when she came to collect. Each is a Bombed ending.
You didn't report her on her first visit. Her story only continues after Security arrests her, and that first visit doesn't repeat.
No. In the public build Lou can't be shot on any of her visits.
Sources and version history for this guide: Probably Stolen sources and versions.
Spot an error or a post-patch change? See how we label evidence and handle corrections in the Editorial Policy.