Probably Stolen Items

Release build 26496118 · checked

# Probably Stolen Items

This Probably Stolen items table lists every item the game registers, grouped by type, with the Base Value the game shows in the item's tooltip. Base Value is a starting point, not a selling price; how prices move at the counter is in our selling guide. For every other guide, start at the Probably Stolen guide hub.

Quick answer

The table covers every item the game actually registers, read from the build shown above: food, medicine, tools, weapons, modules, machines, seeds, animals and the rest, one row each. Each row gives the item's Base Value, the same number its tooltip shows. Items whose value depends on their charge, contents, condition or authenticity have a note instead of a number.

What Base Value means

Hover over an item and its tooltip reads "Est. Value: …, Base Value: …". Base Value is the item's own worth. Est. Value starts from it and adds what changes the price: the item's condition, the station's market events and your markup. Haggling then moves the final price at the counter. That is why two copies of the same item can sell for different amounts, and why this table gives Base Value only.

What the items in your display case are worth also decides which buyers come in, as covered in our store attractiveness section.

All items

Use the group links to jump to a group, or search by name when JavaScript is on. Each item name links to its own row, so you can share it.

Item icons are in-game art © Questing Goose Studio and tinyBuild.

Food and drink site-grouped

Item IN-GAME TEXT Base Value DATA-MINED Note DATA-MINED
100ml Graduated Cylinder Depends on what it holds
1ml Dropper Depends on what it holds
25ml Graduated Cylinder Depends on what it holds
50ml Graduated Cylinder Depends on what it holds
5ml Dropper Depends on what it holds
Animal Fat 40
Bei's Premium Vanilla Icecream 40
Bottle of Acidic Solution Depends on what it holds
Bottle of Basic Solution Depends on what it holds
Bottle of Lipobond Agent Depends on what it holds
Bottle of N-Methylol Base Depends on what it holds
Bottle of Reducing Agent Depends on what it holds
Bottle of Spring Water 325
Bottle of Water (Large) Depends on what it holds
Bottle of Water (Micro) Depends on what it holds
Bottle of Water (Small) Depends on what it holds
Bottle of Water (Standard) Depends on what it holds
Cat Chocolate Bar 15
Empty Beer Bottle 5
Energy Drink 18
Galaxy Blend 25
Hot Sauce 50
Instant Ramen 20
Jug of Water Depends on what it holds
Li-Eat Snack Bar 17
Liquid Luck 100
Morsel 30
Nudka 85
Offal 12
Peat 25
Pilk 16
Processed Cheese 20
Puice 14
Raw Meat (Small) 65
Raw Meat (Standard) 159
Red Imp Beer 18
Sealed Water Ration (Small) 15
Sealed Water Ration (Standard) 30
Small Morsel 15
Soda 15

Medical site-grouped

Household goods site-grouped

Materials site-grouped

Tools site-grouped

Melee weapons site-grouped

Item IN-GAME TEXT Base Value DATA-MINED
Box Cutter 28
Combat Knife 75
Combat Machete 185
Crowbar 75
Glass Shiv 8
Hatchet 55
Kitchen Knife 45
Lead Pipe 15
Meat Cleaver 65
Skinning Knife 100
Stun Baton 165

Guns and ammo site-grouped

Gun mods site-grouped

Explosives site-grouped

Modules and printer chips site-grouped

Item IN-GAME TEXT Base Value DATA-MINED
.22 Pistol 3D Printer Chip 250
3D Printer Chip (x1 Ext. 10MM Mag.) 400
3D Printer Chip (x1 High Cap. 10MM Mag.) 350
3D Printer Chip (x2 .22 Magazine) 250
3D Printer Chip (x2 .22 Pistol) 400
3D Printer Chip (x2 10MM Magazine) 300
3D Printer Chip (x2 Ext. .22 Mag.) 350
3D Printer Chip (x2 High Cap. .22 Mag.) 300
3D Printer Chip (x2 Laser Sight) 300
3D Printer Chip (x2 RDS) 300
3D Printer Chip (x2 Silencer) 300
3D Printer Chip (x3 Box Cutter) 150
3D Printer Chip (x3 Combat Machete) 480
3D Printer Chip (x4 Hatchet) 250
3D Printer Chip (x4 Improved Internal Springs) 150
3D Printer Chip (x4 Kitchen Knife) 200
3D Printer Chip (x4 Makeshift RDS) 200
3D Printer Chip (x4 Meat Cleaver) 300
3D Printer Chip (x4 Toy Laser Pointer) 200
3D Printer Chip (x5 Combat Knife) 380
3D Printer Chip (x6 Small Plastic Bottle) 100
Alarm Transmitter Module 100
Blank Module 60
Chemical Equipment Module 250
Computer Numerical Control Module 400
Corrupted Module 45
Cryptographic Desequencer Chip (Command) 350
Cryptographic Desequencer Chip (Engineering) 250
Cryptographic Desequencer Chip (Medical) 250
Cryptographic Desequencer Chip (Security) 300
Cryptographic Desequencer Chip (Service) 200
Cryptographic Desequencer Chip (Supply) 200
Dream Cap Neutralizer Hydroponic Module 150
Dream Cap Nightmare Hydroponic Module 150
Eco Module 100
Efficiency Module 70
Evaporator Solvent Recovery Module 275
Fillerweed Production Hydroponic Module 115
Furnace Module (Blast) 150
Furnace Module (Junk Processing) 120
Genetic Stabilizer Module 500
Gun Part 3D Printer Chip
Hydroponic Smuggler Module 100
Hydroreed Filter Hydroponic Module 105
Ironcraft 10 Frame 3D Printer Chip
Kotton Auto Loom Hydroponic Module 200
Melee Batch Module 250
Metal Printer Module 300
Module Bay Expansion Kit 150
Module Extractor (Advanced) 350
Module Extractor (Basic) 100
Negative Trait Filter Module 500
Nestfire Compact Frame 3D Printer Chip
Neural Core Module (Capped) 250
Neural Core Module (Uncapped) 1500
Node (Medium) 50
Node (Small) 50
Nutrifruit Hydroponic Module 150
Overclock Module 100
Performance Module 70
Positive Trait Filter Module 500
Quality Module 70
Refinement Module 100
Ruined Module 30
Streamlining Module 125

Machines and furniture site-grouped

Storage and machine bays site-grouped

Containers and backpacks site-grouped

Hydroponics site-grouped

Animals and fish site-grouped

Wine site-grouped

Item IN-GAME TEXT Base Value DATA-MINED Note DATA-MINED
BloomBerry 14
Super Yeast 20
Synthetic Yeast 8
Wine Bottle Depends on what it holds
Yeast 10
Yeast Bioreactor 250

Miscellaneous site-grouped

Item IN-GAME TEXT Base Value DATA-MINED Note DATA-MINED
Aug Scanner 200
Augmented Identification Guide 50
Black Lamp 120
BloomBerry Wine Fermenting Guide 25
Business Card (Chemist) 0
Business Card (GP Mining Coop) 0
Business Card (Green) 0
Business Card (Joe Wild) 0
Business Card (Pharmacist) 0
Business Card (Red Imp Brewery) 0
Business Permit 0
Chemistry Manual 50
Class I Weapon Permit 0
Class II Weapon Permit 0
Class III Weapon Permit 0
Current Converter Depends on its charge
Cybernetic Hand 100
Cybernetic Hand Appraisal Guide 50
Deed 0
Disposable Battery Depends on its charge
Disposable Keycard (Blank) 15
Disposable Keycard (Command) 125
Disposable Keycard (Engineering) 75
Disposable Keycard (Medical) 75
Disposable Keycard (Research) 100
Disposable Keycard (Security) 100
Disposable Keycard (Service) 40
Disposable Keycard (Supply) 40
Dossier 0
Energy Cell Depends on its charge
Energy Cell (Mk. II) Depends on its charge
Expedition Log 0
Expedition Supply Box 0
Flashlight 40
Food Stamp Depends on whether it is genuine
Food Stamp Identification Handbook 50
Gambler's Coin 50
Glass Shard 2
Handnote 0
Hemingway Color Checker 50
Hemingway Identification Guide 50
Hydroponic Farming Manual 25
Hypertech Power Cell Depends on its charge
Immunivax Assessment Guide 50
Incident Slip 0
Kotton Lining 60
Lease Agreement 0
Lower Levels Lottery Information 1
MBS Nerve Gas 400
Mentor's Handbook 0
Metal Screws 14
Metallurgy Manual 25
Music cassettes Depends on its condition
Newspaper 0
Old Republic Orders 0
Packaged Rib Sandwich 150
Plasma Cartridge 300
Plasma Cartridge Appraisal Guide 50
Postit 0
Procurement Slip 0
Republic Logo Checker 50
Republic Transmitter 0
Ribwich Appraisal Guide 50
Scavenger's Token 100
Scratcher Ticket 20
Security Record 0
Security Wanted List 0
Self Charging Energy Cell Depends on its charge
Slip 0
Stack of Scratcher Tickets (5) 100
Trash Can 0
Underground Exchange Directive 0
Water Drain 0
Water Faucet 0
Water Trading Manual 25

Items whose value changes

Some items don't have one fixed Base Value, so their Base Value cell is empty and the Note says why:

Charge. Energy Cells and Disposable Batteries are worth more when charged. Since the 100-Rev7 to Rev12 update, the developer's notes put a Disposable Battery at 1 Credit plus 1 Credit per 3 kJ of charge.

Contents. Water bottles, jugs and other containers are worth what they hold as well as the container.

Repair. A broken machine is worth less than the table's value until you repair it; the table lists the working machine.

Authenticity. Hemingway Cigarettes, Food Stamps and Immunivax are worth different amounts depending on whether they are genuine, counterfeit or expired; how to tell is in our counterfeit items section.

Condition. Music cassettes and experimental injectors come in more than one condition, each worth a different amount.

How to read the table

Item names are the game's own English text. The groups are this site's arrangement by the game's item categories, not the game's menus.

Base Value is read from the game code of the build named under the title, not from screenshots; it is what one item is worth, in Credits, before condition, market events, haggling and markup. An empty Base Value cell means the item's value changes, and the Note says why.

The table includes Luxury items and Hypertech items alongside everything else. Who buys Luxury goods is in our faction customers section, and the Hypertech Smuggler favor is in our Joe Wild network table. Seeds and crops are covered in our hydroponic farming guide.

The table leaves out internal objects the game uses behind the scenes, a few items whose name the game builds while you play, and items from code the game never loads.

Sources and version history for this page: Probably Stolen sources and versions.

Spot an error or a post-patch change? See how we label evidence and handle corrections in the Editorial Policy.