Probably Stolen Items
Release build 26496118 · checked
# Probably Stolen Items
This Probably Stolen items table lists every item the game registers, grouped by type, with the Base Value the game shows in the item's tooltip. Base Value is a starting point, not a selling price; how prices move at the counter is in our selling guide. For every other guide, start at the Probably Stolen guide hub.
Quick answer
The table covers every item the game actually registers, read from the build shown above: food, medicine, tools, weapons, modules, machines, seeds, animals and the rest, one row each. Each row gives the item's Base Value, the same number its tooltip shows. Items whose value depends on their charge, contents, condition or authenticity have a note instead of a number.
What Base Value means
Hover over an item and its tooltip reads "Est. Value: …, Base Value: …". Base Value is the item's own worth. Est. Value starts from it and adds what changes the price: the item's condition, the station's market events and your markup. Haggling then moves the final price at the counter. That is why two copies of the same item can sell for different amounts, and why this table gives Base Value only.
What the items in your display case are worth also decides which buyers come in, as covered in our store attractiveness section.
All items
Use the group links to jump to a group, or search by name when JavaScript is on. Each item name links to its own row, so you can share it.
Item icons are in-game art © Questing Goose Studio and tinyBuild.
No item matches the search.
Food and drink site-grouped
Medical site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED | Note DATA-MINED |
|---|---|---|
| | 250 | |
| | 8 | |
| | 15 | |
| | 33 | |
| | 10 | |
| | 400 | |
| | 16 | |
| | Depends on whether it is genuine | |
| Naloxgone Injector | Depends on its condition | |
| | 80 | |
| Nomore Injector | Depends on its condition | |
| Oxymore Injector | Depends on its condition | |
| | 25 | |
| | 12 | |
| | 35 | |
| | 15 | |
| | 200 | |
| | 350 | |
| | 16 | |
| | 5 | |
| | 18 | |
| | 36 | |
| | 8 | |
| | 33 |
Household goods site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED | Note DATA-MINED |
|---|---|---|
| | 350 | |
| | 200 | |
| | 30 | |
| | 1 | |
| | 100 | |
| | 35 | |
| | 500 | |
| | 500 | |
| | 325 | |
| | 5 | |
| | 1 | |
| | 20 | |
| | 65 | |
| | 200 | |
| | 25 | |
| | 1 | |
| | Depends on whether it is genuine | |
| | 35 | |
| | 25 | |
| | 250 | |
| | 150 | |
| | 1000 | |
| | 15 | |
| | 150 | |
| | 25 | |
| | Depends on what it holds | |
| | 6 | |
Water Tank | Depends on what it holds | |
| | 1 | |
| | 3 |
Materials site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED |
|---|---|
| | 12 |
| | 50 |
| | 100 |
| | 33 |
| | 2500 |
| | 350 |
| | 300 |
| | 4 |
| | 25 |
| | 3 |
| | 40 |
| | |
| | 50 |
| | 15 |
| | 0 |
| Rare Metal Ore | 30 |
| | 10 |
| | 16 |
Tools site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED |
|---|---|
| | 300 |
| | 50 |
| | 35 |
| | 50 |
| | 100 |
| | 100 |
| | 200 |
| | 100 |
| | 15000 |
| Intake Hopper | |
| | 50 |
| | 50 |
| | 100 |
| | 200 |
| | 5000 |
| Outlet Hopper | |
| | 80 |
| Portable XRay Scanner | 400 |
| | 25 |
| | 150 |
| | 100 |
| | 40 |
Melee weapons site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED |
|---|---|
| | 28 |
| | 75 |
| | 185 |
| | 75 |
| | 8 |
| | 55 |
| | 45 |
| | 15 |
| | 65 |
| | 100 |
| | 165 |
Guns and ammo site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED |
|---|---|
| | 20 |
| | 26 |
| | 14 |
| | 30 |
| | 36 |
| | 24 |
| | 160 |
| | 100 |
| | 240 |
| | 40 |
| | 120 |
| | 70 |
| | 280 |
| | 250 |
| | 310 |
| | 200 |
| | 100 |
Gun mods site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED |
|---|---|
| | 15 |
| | 70 |
| | 30 |
| | 85 |
| | 55 |
| | 70 |
| | 60 |
| | 40 |
| | 35 |
| | 50 |
| | 35 |
| | 50 |
| | 40 |
| | 40 |
| | 25 |
| | 40 |
| | 40 |
| | 20 |
| | 50 |
| | 25 |
| | 15 |
| | 75 |
| | 90 |
| | 40 |
| | 60 |
| | 55 |
| | 70 |
| | 100 |
| | 18 |
| | 50 |
| | 150 |
Explosives site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED |
|---|---|
| | 0 |
| | 85 |
| | 250 |
| | 250 |
| | 60 |
Modules and printer chips site-grouped
Machines and furniture site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED |
|---|---|
| | 350 |
| | 350 |
| | 150 |
| | 200 |
| | 100 |
Cassette Player | 0 |
| | 300 |
| | 350 |
| | 1000 |
| | 300 |
| | 100 |
| | 200 |
| | 250 |
| | 300 |
| | 0 |
| | 400 |
| | 350 |
| | 200 |
| | 150 |
| | 400 |
| | |
| | |
| | |
| | |
| | 250 |
Storage and machine bays site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED |
|---|---|
| | 400 |
| | 400 |
| | 10000 |
Machine Bay | 300 |
Machine Bay (Expanded) | 1200 |
| | 250 |
| | 150 |
| | 250 |
| | 400 |
| | 300 |
| | 850 |
| | 1063 |
Containers and backpacks site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED |
|---|---|
| Backpack (Army-Issue) | 130 |
Backpack (Basic) | 450 |
Backpack (Large) | 650 |
| | 300 |
| | 300 |
Engineering Foundry Supply Crate | 200 |
| | 50 |
| | 200 |
| | 250 |
| Large Military Backpack | 280 |
Medical Bay Supply Crate | 200 |
| | 1 |
Red Imp Beer Case | 1 |
| | 150 |
Security Department Evidence Locker | 200 |
Security Department Supply Crate | 200 |
Service Department Supply Crate | 175 |
Hydroponics site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED |
|---|---|
| | 40 |
| | 28 |
| | 23 |
| | 24 |
| | 11 |
| | 9 |
| | 20 |
| | 46 |
| | 20 |
| | 19 |
| | 26 |
| | 12 |
| | 40 |
| | 200 |
Animals and fish site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED | Note DATA-MINED |
|---|---|---|
| | 250 | |
| | 0 | |
| | 0 | |
| | 0 | |
| | 400 | |
| Caviar | ||
| | 250 | |
| Eel | ||
| Eel Fillet | ||
| Electric Eel | ||
| Fish Fillet | ||
| Fish Scrap | ||
| Graft Tilapia | ||
| Graft Tilapia Fry | ||
| Graft Tilapia Roe | ||
| Gutter Tilapia | ||
| Gutter Tilapia Fry | ||
| Gutter Tilapia Roe | ||
| | ||
| | ||
| Large Fish Fillet | ||
| | 300 | |
| | 50 | |
| | 50 | |
| | Depends on what it holds | |
| | 0 | |
| | 300 | |
| Small Eel Fillet | ||
| Small Fish Fillet | ||
| Sturgeon | ||
| Sturgeon Roe | ||
| Tilapia | ||
| Tilapia Fry | ||
| Tilapia Roe | ||
| | 24 | |
| Tiny Fish Fillet |
Wine site-grouped
| Item IN-GAME TEXT | Base Value DATA-MINED | Note DATA-MINED |
|---|---|---|
| | 14 | |
| | 20 | |
| | 8 | |
| | Depends on what it holds | |
| | 10 | |
| | 250 |
Miscellaneous site-grouped
Items whose value changes
Some items don't have one fixed Base Value, so their Base Value cell is empty and the Note says why:
Charge. Energy Cells and Disposable Batteries are worth more when charged. Since the 100-Rev7 to Rev12 update, the developer's notes put a Disposable Battery at 1 Credit plus 1 Credit per 3 kJ of charge.
Contents. Water bottles, jugs and other containers are worth what they hold as well as the container.
Repair. A broken machine is worth less than the table's value until you repair it; the table lists the working machine.
Authenticity. Hemingway Cigarettes, Food Stamps and Immunivax are worth different amounts depending on whether they are genuine, counterfeit or expired; how to tell is in our counterfeit items section.
Condition. Music cassettes and experimental injectors come in more than one condition, each worth a different amount.
How to read the table
Item names are the game's own English text. The groups are this site's arrangement by the game's item categories, not the game's menus.
Base Value is read from the game code of the build named under the title, not from screenshots; it is what one item is worth, in Credits, before condition, market events, haggling and markup. An empty Base Value cell means the item's value changes, and the Note says why.
The table includes Luxury items and Hypertech items alongside everything else. Who buys Luxury goods is in our faction customers section, and the Hypertech Smuggler favor is in our Joe Wild network table. Seeds and crops are covered in our hydroponic farming guide.
The table leaves out internal objects the game uses behind the scenes, a few items whose name the game builds while you play, and items from code the game never loads.
Sources and version history for this page: Probably Stolen sources and versions.
Spot an error or a post-patch change? See how we label evidence and handle corrections in the Editorial Policy.
















